Devlog
- August 04, 2023 by Axon Flux#3d, #fast-paced, #first-person, #FPS, #Low-poly, #Singleplayer, #RetroWe're Moving! Hey there! For many months, itch has been our place of choice to release our devlogs. Now, that CACTUS is available for wishlisting on Steam, we'll continue our community efforts there... Continue reading
- June 30, 2023 by Axon Flux#3d, #fast-paced, #first-person, #FPS, #Low-poly, #Singleplayer, #RetroWe Need to Talk Hey folks! We’ve got a lot of news this week. First of all, we're thrilled to welcome Jeremy as our new game designer. He’s already deep down in the Axon Lab, testing and tweaking... Continue reading
- April 21, 2023 by Axon Flux#3D, #Fast-Paced, #First-Person, #FPS, #Low-poly, #Singleplayer, #RetroSharpen Your Needles! The first people have played our game! And so can you! Their feedback had a drastic impact on the Desert Temple - the level that can be tested on our Discord-Server . Yeah, in ca... Continue reading
- March 30, 2023 by Axon Flux#3D, #Fast-Paced, #First-Person, #FPS, #Low-poly, #Singleplayer, #RetroNews: Demo & Discord Over the past months, our game has grown bigger and more ambitious , way beyond the initial concept of a plain highscore arena shooter. In fact, CACTUS has turned into a full sing... Continue reading
- March 17, 2023 by Axon Flux#3D, #Fast-Paced, #First-Person, #FPS, #Low-poly, #Singleplayer, #Retro, #DemoClosing In The demo release inches closer and closer! Let’s have a look at some key features that will be part of the package. Some of these are player abilities that you'll get to unlock through pr... Continue reading
- February 27, 2023 by Axon Flux#3D, #Fast-Paced, #First-Person, #FPS, #Low-poly, #Singleplayer, #RetroWhat's New? We're in the middle of a big hustle and bustle. Still, it’s time for another update on CACTUS. First thing’s first. We originally planned to publish the demo in February, but now we ha... Continue reading
- February 10, 2023 by Axon Flux#3D, #Fast-Paced, #First-Person, #FPS, #Funny, #Low-poly, #Singleplayer, #RetroAll About Art For today’s devlog, we thought we could for once shed some light on what our artist has been up to. You'll learn how we decided on the art style of our game, and our thoughts behind th... Continue reading
- January 26, 2023 by Axon Flux#3D, #Fast-Paced, #First-Person, #FPS, #Funny, #Low-poly, #Singleplayer, #RetroWhat's New? The vista from the forum ruins balcony, taken after the art pass. Today we share a quick update as to what we achieved this week. We are hard at work spicing up our visuals! This means run... Continue reading
- January 11, 2023 by Axon Flux#3D, #Fast-Paced, #First-Person, #FPS, #Funny, #Low-poly, #Singleplayer, #RetroWe Are Back! Happy new year everyone! For our first devlog of 2023 we wanted to share something we’re quite proud of. A tool used to easily design the type of large-scale battle sequences that are a... Continue reading
- December 23, 2022 by Axon Flux#3D, #Fast-Paced, #First-Person, #FPS, #Funny, #Low-poly, #Singleplayer, #RetroOne For The Team Today’s devlog is going to be a bit different. For a Christmas special we thought to introduce ourselves properly! That’s why I asked everyone from our team a few questions, so th... Continue reading
- December 13, 2022 by Axon Flux#3D, #Fast-Paced, #First-Person, #FPS, #Funny, #Low-poly, #REtro, #SingleplayerDesigning CACTUS For this weeks devlog I sat down with one of our developers, Oliver , to ask him about the process used to designing CACTUS. He revealed some interesting details on how they came up w... Continue reading
- December 06, 2022 by Axon Flux#Action, #Adventure, #Shooter, #FPS, #3D, #Comedy, #Sci-fi, #Retro, #Singleplayer, #IndieHi There! We're Axon Flux , a Swiss indie studio that develops games you'll actually complete. Compact, uncluttered, zero-filler gameplay at an affordable price, but with all the love and care of big... Continue reading